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authorJPikachu <jpikachu@eden-emu.dev>2025-08-27 22:19:17 +0200
committercrueter <crueter@eden-emu.dev>2025-08-27 22:19:17 +0200
commit37375220e8dafd35e35f0eabfa7771e8ef61143a (patch)
treea0257852a4626d20ca9c43a08e2328f81f39cbe6 /src/common/error.cpp
parent9fae048a5a2c63777c080f0c432d31997de7478a (diff)
[VK] Refine VRAM allocation strategy for improved stability and performance (#334)
These adjustments enhance memory management, While increasing shader performance across all GPU types, including iGPUs. This commit fixes a bug in Super Mario Odyssey where loading into a new area or pausing the game Would cause the whole game to slow down (Most noticeable on RDNA 2 GPUs like the Steam Deck) Thank you to all of our testers for helping eliminate this bug, And thank you to Camille for the instructions/commit and to Zephyron for addressing this in Citron. Co-authored-by: JPikachu <jpikachu.eden@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/334 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: JPikachu <jpikachu@eden-emu.dev> Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
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