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authorxbzk <xbzk@eden-emu.dev>2026-09-15 21:53:07 +0200
committercrueter <crueter@eden-emu.dev>2026-09-15 21:53:07 +0200
commitb77308ced62abe890428955dba687c95e4d93aba (patch)
treed66a450baa9f3f632165ba0f36dad49c1d76b156 /src/common/error.cpp
parentdefddec47ff997824b6f8adb3bece790f6723c24 (diff)
[applet] ReconfigureControllers fallback unconditional disconnect fix (#4420)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- So, about Absolum's no overlay applet P2 issue: The fallback controller applet ignored keep_controllers_connected, according comment: "This makes it easy to connect the desired controllers". Unfortunately it was not good enough. It disconnected every controller, then reconnected only the minimum player count. That disconnect interacts with some guests (absolum in this case) causing undesired behaviors. The fix is entwined to original routine but it is a lot simple tho: preserves compatible connected controllers within the requested player range, while the existing routine configures only the remaining slots. This may fix some games, and should not harm others. Let us give it a go. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4420 Reviewed-by: MaranBr <maranbr@eden-emu.dev>
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