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| author | Pierre de La Morinerie <kemenaran@gmail.com> | 2015-11-25 11:56:11 +0100 |
|---|---|---|
| committer | Pierre de La Morinerie <kemenaran@gmail.com> | 2015-11-25 11:56:11 +0100 |
| commit | 1c196456f0574768df23f24bc6fbc01cb5915d4d (patch) | |
| tree | 035af9b541e6de8437a76fa18842aa26f30d4001 /src/common/file_util.cpp | |
| parent | 56f3db72cb7dad5c9553fef0ce9c5c95d47b08ad (diff) | |
Use regular uniform location
The support for GL_ARB_explicit_uniform_location is not that good
(53% according to http://feedback.wildfiregames.com/report/opengl/feature/GL_ARB_explicit_uniform_location).
This fix the shader compilation on Intel HD 4000 (#1222).
Diffstat (limited to 'src/common/file_util.cpp')
0 files changed, 0 insertions, 0 deletions
