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authorReinUsesLisp <reinuseslisp@airmail.cc>2018-10-20 02:16:38 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2018-10-20 02:19:30 -0300
commit5056401c898a2aaeb8871e41f395de72856466df (patch)
tree30e2cffde9a7d285396937888fb33f162c902401 /src/common/file_util.cpp
parent9af9217dea6d1b065dc7ab5b8bf320309c4252e8 (diff)
gl_shader_decompiler: Move position varying declaration back to gl_shader_gen
The intention of declaring them in gl_shader_decompiler was to be able to use blocks to implement geometry shaders. But that wasn't needed in the end and it caused issues when both vertex stages were being used, resulting in a redeclaration of "position".
Diffstat (limited to 'src/common/file_util.cpp')
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