diff options
| author | CamilleLaVey <camillelavey99@gmail.com> | 2026-08-17 00:30:19 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-08-17 00:30:19 +0200 |
| commit | 2000fdfb7b27e5e2546098b44268fc74887b22a5 (patch) | |
| tree | 924d533de5e75f9f08e02f67bddc946690ea5665 /src/common/fs/fs_paths.h | |
| parent | dc95cd09eea9749250fe31a3072684d341d19417 (diff) | |
[vulkan, android] Initial implementation of LSFG-VK (#4263)
Pretty much self explanatory, own implementation based on LSFG-VK available with some additional reverse engineer work for the actual use of shaders inside Lossless.dll, we don't store/ bundle any tools that bypass security and self ownership: to use this feature is required to own your own copy of Lossless Scaling and I encourage to support developers behind this work.
Special thanks:
1.- THS - Original developer behind Lossless Scaling
2.- PancakeTAS - Developer behind LSFG-VK
3.- The Big Smolio The Sleeper (@gidoly)
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4263
Diffstat (limited to 'src/common/fs/fs_paths.h')
| -rw-r--r-- | src/common/fs/fs_paths.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/common/fs/fs_paths.h b/src/common/fs/fs_paths.h index 640a83c44b..a31e609bda 100644 --- a/src/common/fs/fs_paths.h +++ b/src/common/fs/fs_paths.h @@ -1,4 +1,4 @@ -// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project @@ -20,6 +20,7 @@ #define KEYS_DIR "keys" #define LOAD_DIR "load" #define LOG_DIR "log" +#define LOSSLESS_DIR "lossless" #define NAND_DIR "nand" #define PLAY_TIME_DIR "play_time" #define SCREENSHOTS_DIR "screenshots" @@ -37,3 +38,5 @@ // yuzu-specific files #define LOG_FILE "eden_log.txt" +#define LOSSLESS_DLL_FILE "Lossless.dll" +#define LOSSLESS_CACHE_FILE "lsfg_spirv.cache" |
