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authorCamilleLaVey <camillelavey99@gmail.com>2026-08-17 00:30:19 +0200
committercrueter <crueter@eden-emu.dev>2026-08-17 00:30:19 +0200
commit2000fdfb7b27e5e2546098b44268fc74887b22a5 (patch)
tree924d533de5e75f9f08e02f67bddc946690ea5665 /src/common/fs/fs_paths.h
parentdc95cd09eea9749250fe31a3072684d341d19417 (diff)
[vulkan, android] Initial implementation of LSFG-VK (#4263)
Pretty much self explanatory, own implementation based on LSFG-VK available with some additional reverse engineer work for the actual use of shaders inside Lossless.dll, we don't store/ bundle any tools that bypass security and self ownership: to use this feature is required to own your own copy of Lossless Scaling and I encourage to support developers behind this work. Special thanks: 1.- THS - Original developer behind Lossless Scaling 2.- PancakeTAS - Developer behind LSFG-VK 3.- The Big Smolio The Sleeper (@gidoly) Co-authored-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4263
Diffstat (limited to 'src/common/fs/fs_paths.h')
-rw-r--r--src/common/fs/fs_paths.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/common/fs/fs_paths.h b/src/common/fs/fs_paths.h
index 640a83c44b..a31e609bda 100644
--- a/src/common/fs/fs_paths.h
+++ b/src/common/fs/fs_paths.h
@@ -1,4 +1,4 @@
-// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
+// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
@@ -20,6 +20,7 @@
#define KEYS_DIR "keys"
#define LOAD_DIR "load"
#define LOG_DIR "log"
+#define LOSSLESS_DIR "lossless"
#define NAND_DIR "nand"
#define PLAY_TIME_DIR "play_time"
#define SCREENSHOTS_DIR "screenshots"
@@ -37,3 +38,5 @@
// yuzu-specific files
#define LOG_FILE "eden_log.txt"
+#define LOSSLESS_DLL_FILE "Lossless.dll"
+#define LOSSLESS_CACHE_FILE "lsfg_spirv.cache"