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authorDuck <350528965+Duck912@users.noreply.github.com>2026-11-03 15:44:36 -0500
committerGitHub <noreply@github.com>2026-11-03 15:44:36 -0500
commit05e3b9d8b08414d3163cde36de61514cb4aa2400 (patch)
tree499efe72b68afd9e1741e5c1331adce7b6ee8ecc /src/common/fs/path_util.cpp
parentf347ae083af5595083a5706ff857462ed8c11596 (diff)
parent1889602c7a0dc17850692594eae2e77e16ac13fc (diff)
Merge pull request #434 from Duck912/streamline-dlss
video_core: NVIDIA DLSS through NVIDIA Streamline in place of a game's DLSS
Diffstat (limited to 'src/common/fs/path_util.cpp')
-rw-r--r--src/common/fs/path_util.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/common/fs/path_util.cpp b/src/common/fs/path_util.cpp
index 82ea8f6cb2..f77da2e301 100644
--- a/src/common/fs/path_util.cpp
+++ b/src/common/fs/path_util.cpp
@@ -168,6 +168,7 @@ public:
GenerateEdenPath(EdenPath::SDMCDir, eden_path / SDMC_DIR);
GenerateEdenPath(EdenPath::TASDir, eden_path / TAS_DIR);
GenerateEdenPath(EdenPath::IconsDir, eden_path / ICONS_DIR);
+ GenerateEdenPath(EdenPath::StreamlineDir, eden_path / STREAMLINE_DIR);
// config
GenerateEdenPath(EdenPath::ConfigDir, eden_path_config);
// cache