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authorCamilleLaVey <camillelavey99@gmail.com>2026-08-17 00:30:19 +0200
committercrueter <crueter@eden-emu.dev>2026-08-17 00:30:19 +0200
commit2000fdfb7b27e5e2546098b44268fc74887b22a5 (patch)
tree924d533de5e75f9f08e02f67bddc946690ea5665 /src/common/hex_util.cpp
parentdc95cd09eea9749250fe31a3072684d341d19417 (diff)
[vulkan, android] Initial implementation of LSFG-VK (#4263)
Pretty much self explanatory, own implementation based on LSFG-VK available with some additional reverse engineer work for the actual use of shaders inside Lossless.dll, we don't store/ bundle any tools that bypass security and self ownership: to use this feature is required to own your own copy of Lossless Scaling and I encourage to support developers behind this work. Special thanks: 1.- THS - Original developer behind Lossless Scaling 2.- PancakeTAS - Developer behind LSFG-VK 3.- The Big Smolio The Sleeper (@gidoly) Co-authored-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4263
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