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authorxbzk <xbzk@eden-emu.dev>2026-05-26 01:41:11 +0200
committercrueter <crueter@eden-emu.dev>2026-05-26 01:41:11 +0200
commit8a11bec55a563c1b96642edc2291b7329ce9bf0a (patch)
tree07d9909324f9ce59cc84d02269feb1b746bb5b72 /src/common/hex_util.cpp
parent4a11d5db2f0b3418fbf515a7b4e940665e465dd6 (diff)
[vk,fence_manager] improvement for antiflicker showed bad for some games, so it was removed from balanced/accurate and kept for antiflicker toggle only (#4010)
in short: unrelated to the toggle, we found a missing piece that improved antiflicker and shader issues in some games, and we integrated it to balanced/accurate. now testers confirmed side effects in some other games, so we reverted the integration. the toggle itself is innocent. and the missing piece was kept for the toggle. now, when the toggle is off, things are as they were before it. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4010 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Lizzie <lizzie@eden-emu.dev>
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