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authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-30 05:02:52 -0400
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-11-01 11:29:30 -0500
commit02504aeb37cb3ee07dc421acc0570ad5ba25d53f (patch)
treeee0a820addc89f4609e7d8ef5dc8eb93f324e7eb /src/common/host_memory.cpp
parent310dd596d0f6d48de3517cfb1bdc90a366817405 (diff)
video_core: draw Switch 2 task/mesh pipelines with VK_EXT_mesh_shader
While SET_MESH_CONTROL is on, a native draw binds a task program in the vertex slot, its mesh program in the tessellation slot and a header-only pass-through geometry program naming the per-primitive outputs. Translate the first two as task and mesh programs with the mesh registers (SET_MESH_SHADER_A/B, SET_MESH_INIT_SHADER) and that header, key their pipelines by them, and build pipelines with task/mesh stages and no vertex input, input assembly or tessellation state. The draw's vertex count is the number of task workgroups: record vkCmdDrawMeshTasksEXT. Enable VK_EXT_mesh_shader (task and mesh only) when the host has it; draws are skipped without it, as they were before.
Diffstat (limited to 'src/common/host_memory.cpp')
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