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authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-31 03:14:24 -0400
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-11-01 12:39:39 -0500
commit37446d60a63d1b6fc81373eed1f14014bc756368 (patch)
tree2a982e45536c1161bb3b3f0564668ef92826485d /src/common/host_memory.cpp
parenta07b8a31908ef8cc56e430449f374cdf997cd4fb (diff)
nx2: give the gsv commands games call their real behavior
The commands every Switch 2 title sends while setting up graphics, written from how the console's server handles them: - 201, 301, 401-403, 1101, 1102, 1501-1503: permission checks against the session's capabilities; games only ask for what they are granted, so answer success. - 115 (u64 requested features): reply with the granted subset. A zeroed reply denied every feature. - 126: one bit of session state; clear. - 434 (address space id from nx2:gpu 33): the session takes a reference on that address space; remember the id. - 11 (copy handle): handed over once per session; a second call fails. - 1111 (u32): a version or mode value; accept it.
Diffstat (limited to 'src/common/host_memory.cpp')
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