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authorGamer64 <gamer64@eden-emu.dev>2025-08-02 01:48:04 +0200
committercrueter <crueter@eden-emu.dev>2025-08-02 01:48:04 +0200
commit8cfcf1e8bfc36e968231f86f211363f4139caf17 (patch)
tree143348329ff7ae2dfaa1565b9d5d63539e3f4462 /src/common/host_memory.cpp
parent56acd4041ac0052c3b753950587851877e961a66 (diff)
[vector_math]: Use NEON intrinsics in Vec4 dot operation (#177)
PabloMK7: Changes the Vec4 dot operation to use NEON intrinsics on ARM devices. This function is used every time a triangle is added to the rendered, so it can be considered hot code. The other vector operations are not used as much, so there is no gain to provide NEON operations for them. The improvements from this change are most likely minimal. Co-authored-by: PabloMK7 <hackyglitch2@gmail.com> Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/177 Co-authored-by: Gamer64 <gamer64@eden-emu.dev> Co-committed-by: Gamer64 <gamer64@eden-emu.dev>
Diffstat (limited to 'src/common/host_memory.cpp')
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