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authorwildcard <nubieluv@gmail.com>2025-08-28 05:21:05 +0200
committercrueter <crueter@eden-emu.dev>2025-08-28 05:21:05 +0200
commit8ed05425dddf17aeafa4daa751cb3a3a13c5a31b (patch)
tree72afe7d64e63049394b5eea022bcd4735fbc1f0d /src/common/host_memory.cpp
parent26b5286250e80ddb8de96a0162bed4ed3701b25d (diff)
[Vulkan][TextureCache] Always use identity-swizzled views for storage images (#321)
Validation flagged writes to a VK_DESCRIPTOR_TYPE_STORAGE_IMAGE descriptor because the bound VkImageView had a non-identity component mapping and hence the vuid-00336 error, this fixes the said error. ------ This commit helps to fix some graphical issues on games like Trident's Tale, where game didn't render anything than just plain terrain, helps to stabilize Nier Automata graphical issues, meanwhile the most annoying glitches are gone, there's still remain other issues. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/321 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: wildcard <nubieluv@gmail.com> Co-committed-by: wildcard <nubieluv@gmail.com>
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