diff options
| author | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-31 01:32:04 -0400 |
|---|---|---|
| committer | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-31 01:32:04 -0400 |
| commit | a03e816886f4241309a6e77ba7df1ad922da1fc0 (patch) | |
| tree | 034f04751a0ee44b0ec6840a111adb7553f05174 /src/common/host_memory.cpp | |
| parent | b40ad217ab829226841cb71f6e4c5cb05977a225 (diff) | |
nx2: let the host page out texture pool backing first
Switch 2 sparse blocks and GPU-only regions get guest memory when a game
writes them (Mario Kart World copies 2-4 GB of compressed textures into
its sparse texture pools) and the texture cache reads it again only when
it builds an image there. Every 30 s, mark that backing cold: its pages
leave the working set (VirtualUnlock on Windows, MADV_PAGEOUT on Linux)
so the OS compresses or pages them out before anything else when RAM is
short. The contents stay. Mario Kart World: 8.5 GB of RAM in use at five
minutes instead of 9.0 GB on a machine with RAM to spare, frame times
unchanged.
Diffstat (limited to 'src/common/host_memory.cpp')
| -rw-r--r-- | src/common/host_memory.cpp | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/common/host_memory.cpp b/src/common/host_memory.cpp index 75a9da80e9..c0e7160dd4 100644 --- a/src/common/host_memory.cpp +++ b/src/common/host_memory.cpp @@ -790,6 +790,27 @@ void HostMemory::Protect(size_t virtual_offset, size_t length, MemoryPermission #endif } +void HostMemory::HintCold(size_t physical_offset, size_t length, + std::optional<size_t> virtual_offset) { + if (length == 0 || backing_base == nullptr) { + return; + } + const auto hint = [length](u8* address) { +#ifdef _WIN32 + // Unlocking pages that are not locked takes them out of the working set. + VirtualUnlock(address, length); +#elif defined(__linux__) && defined(MADV_PAGEOUT) + madvise(address, length, MADV_PAGEOUT); +#else + static_cast<void>(address); +#endif + }; + hint(backing_base + physical_offset); + if (virtual_offset && virtual_base != nullptr && *virtual_offset + length <= virtual_size) { + hint(virtual_base + *virtual_offset); + } +} + void HostMemory::ClearBackingRegion(size_t physical_offset, size_t length, u32 fill_value) { std::memset(backing_base + physical_offset, fill_value, length); } |
