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| author | wildcard <wildcard@eden-emu.dev> | 2025-09-17 02:27:03 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2025-09-17 02:27:03 +0200 |
| commit | dac2efc4c83b3db7d57f66b6bf18cfa86d2d12fe (patch) | |
| tree | 62a8a79879e6eb4ae9f177215bf0a4fe2ad5e934 /src/common/host_memory.cpp | |
| parent | 3b3278f44bc10c9e6b39ea6cfcd1b8a256e8373c (diff) | |
[Shader Recompiler] Caching optimization for Texture_Pass (#481)
Add Caching per texture_pass and optimize sorting to single pass.
Use Logical shift instead of arithmetic shift.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/481
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
Diffstat (limited to 'src/common/host_memory.cpp')
0 files changed, 0 insertions, 0 deletions
