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authorMerryMage <MerryMage@users.noreply.github.com>2016-02-21 13:13:52 +0000
committerMerryMage <MerryMage@users.noreply.github.com>2016-02-21 13:13:52 +0000
commitd2710b784a1dd361ec8492f1929045b5a6df9798 (patch)
tree443d275fd39c58928e68ef22ce3fe0fa56c73642 /src/common/logging/backend.cpp
parentb7db0ece1d23291f4f3cc73ff367ffa2b44e5671 (diff)
AudioCore: Skeleton Implementation
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.
Diffstat (limited to 'src/common/logging/backend.cpp')
-rw-r--r--src/common/logging/backend.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/common/logging/backend.cpp b/src/common/logging/backend.cpp
index d186ba8f8c..58819012d8 100644
--- a/src/common/logging/backend.cpp
+++ b/src/common/logging/backend.cpp
@@ -58,6 +58,8 @@ namespace Log {
CLS(Render) \
SUB(Render, Software) \
SUB(Render, OpenGL) \
+ CLS(Audio) \
+ SUB(Audio, DSP) \
CLS(Loader)
// GetClassName is a macro defined by Windows.h, grrr...