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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-04-16 02:07:42 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-04-23 18:04:13 -0300
commit0034e6310d84d203f84024d100666a6611c77b45 (patch)
treee48867fbae160e4f0ebf155f7dc4cf81c5683150 /src/common/memory_detect.cpp
parentc9b4c56d69c7202f4207a44e3ef6ee8291e86d1b (diff)
shader/texture: Support multiple unknown sampler properties
This allows deducing some properties from the texture instruction before asking the runtime. By doing this we can handle type mismatches in some instructions from the renderer instead of the shader decoder. Fixes texelFetch issues with games using 2D texture instructions on a 1D sampler.
Diffstat (limited to 'src/common/memory_detect.cpp')
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