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authorDuck912 <350528965+Duck912@users.noreply.github.com>2026-11-02 16:09:26 -0500
committerDuck912 <350528965+Duck912@users.noreply.github.com>2026-11-02 16:28:01 -0500
commit08dbcc7e3b3df9b594abe1f0cbaf7d30717b21ce (patch)
treeceaf1f2a5ae4c9d31d917034dfb43196b4addbe2 /src/common/param_package.cpp
parent960ebcc73d998c7c596c3377b0ec8a1d6eefccf1 (diff)
externals: add the FSR 3.1 upscaler shaders from AMD's FidelityFX SDK
The GPU half of AMD FidelityFX Super Resolution 3.1.4, unmodified, from FidelityFX SDK v1.1.4 (commit c6efa6bf7f20, MIT): the GLSL headers (core, fsr3upscaler, spd, fsr1) and the eight Vulkan upscaling pass files. The next commit compiles them with glslangValidator in host_shaders like the other shaders. No prebuilt binary, DLL or AMD tool from the SDK is used, and the HLSL callbacks, the autogen-reactive pass and the debug view are left out. REUSE entry added for the directory. Assisted-by: Claude Opus 5.5 (implementation and drafting) Signed-off-by: Duck912 <350528965+Duck912@users.noreply.github.com>
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