diff options
| author | xbzk <xbzk@eden-emu.dev> | 2026-03-31 21:32:24 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-03-31 21:32:24 +0200 |
| commit | 81a344f3dbd3cb549535c6486fd5269c5eacc528 (patch) | |
| tree | 607f4063ac36dfce71a0db3c6f8389975369b089 /src/common/random.cpp | |
| parent | c0fbb2526d1ea9a0a270e1c88b80c5a13c03f7d6 (diff) | |
[android,addons] after a crash, launch button will wait for reloadGames to complete, and system will initialize after global config for proper firmware mounting (#3803)
This fixes two problems:
1. After a crash, it was possible to launch a game before external content gets mounted. Now the button will wait for it to complete.
2. Directory initialization was init system before init globalconfig, so after a crash firmware was not being remounted
(have you ever noticed fw version = N/A in device overlay, after fiddling with applets?)
(this had been fixed in 3755, which was not thoroughly tested by cocoon dev)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3803
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
Diffstat (limited to 'src/common/random.cpp')
0 files changed, 0 insertions, 0 deletions
