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| author | PavelBARABANOV <pavelbarabanov94@gmail.com> | 2026-09-25 05:29:08 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-09-25 05:29:08 +0200 |
| commit | 99bf8cf51afb7b367cb5003f11a797499c71d13c (patch) | |
| tree | c843531dc09bb1046d9ea1e794b6ed3425ff9d80 /src/common/random.cpp | |
| parent | dbeb73ee011416cffc6c203945f5ccc6b90621f6 (diff) | |
[am, renderer_vulkan] Fix overlay darkening and SGSR black screen on applets (#4475)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.
-------------------
- Overlay applet: use IsOverlayOpenLocked to pick the Z-index, so the darkening background is only layered above the game while the overlay is open.
- Vulkan: skip the SGSR pass for applet layers to avoid presenting a black frame.
- Partial revert fix crashes in games on UE with the overlay applet enabled.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4475
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/common/random.cpp')
0 files changed, 0 insertions, 0 deletions
