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| author | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-30 01:55:20 -0400 |
|---|---|---|
| committer | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-30 02:31:58 -0400 |
| commit | 0218eacfd560d0ce48b3ffe64d279ee85bbf1347 (patch) | |
| tree | cbe764aa642b55cae06e94f15bd0e16f234e6052 /src/common/settings.cpp | |
| parent | 08be623a271d13b66497a98265f6832e9aa2c0d0 (diff) | |
nx2: run the guest counter at 31.25 MHz for Switch 2 titles
The Switch 2 counter runs at 31.25 MHz and its SDK converts ticks with
that constant: Mario Kart World's sdk builds 31,250,000 in
nn::os::GetSystemTickFrequency, TickManager::ConvertToTimeSpan and
TickManager::ConvertToTick (19.2 MHz appears nowhere). Eglantine counted
at the Switch 1 rate for every title, so every tick-based time in a
Switch 2 game was off by 1.63x: elapsed times read short, and a deadline
of one 60 Hz frame converted to ticks waited ~27 ms.
The wall clock now has a guest counter frequency, set at boot: 31.25 MHz
for Switch 2 programs, 19.2 MHz otherwise, EDEN_NX2_CNTFRQ=<Hz> to force
one. CNTPCT reads, CNTFRQ_EL0, svcGetSystemTick, thread tick counts and
the time services' tick conversions follow it, and the CNTPCT spin
detection keeps its ~1.7 us threshold.
Mario Kart World, title screen and attract demo, 180 s, same build:
frame times unchanged (17-19 ms once warm), process CPU time 848 s
instead of 930 s.
Diffstat (limited to 'src/common/settings.cpp')
0 files changed, 0 insertions, 0 deletions
