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authorbunnei <bunneidev@gmail.com>2023-05-06 21:55:39 -0700
committerGitHub <noreply@github.com>2023-05-06 21:55:39 -0700
commit12c4c09b3fb618f6daea1652d8db0624f7c81fb8 (patch)
treea7e99fa79998384d4f20361234bf77de57671571 /src/common/settings.cpp
parentfdb3652f12e0249d56bd02ea0dabf0b824e7269f (diff)
parentfa8da0ded9c7a0166b532a8ba7ab4b2285447099 (diff)
Merge pull request #10125 from lat9nq/vsync-select
configuration: Expose separate swap present modes
Diffstat (limited to 'src/common/settings.cpp')
-rw-r--r--src/common/settings.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 174460c5ed..f1ee42ab2e 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -61,7 +61,7 @@ void LogSettings() {
log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());
- log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
+ log_setting("Renderer_UseVsync", values.vsync_mode.GetValue());
log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
@@ -223,7 +223,6 @@ void RestoreGlobalState(bool is_powered_on) {
values.nvdec_emulation.SetGlobal(true);
values.accelerate_astc.SetGlobal(true);
values.async_astc.SetGlobal(true);
- values.use_vsync.SetGlobal(true);
values.shader_backend.SetGlobal(true);
values.use_asynchronous_shaders.SetGlobal(true);
values.use_fast_gpu_time.SetGlobal(true);