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authorFernando S <fsahmkow27@gmail.com>2023-05-24 03:55:45 +0200
committerGitHub <noreply@github.com>2023-05-24 03:55:45 +0200
commit178e8a6b0e72b2159bdbebeef818fe8d5cb6c668 (patch)
tree442b586dc2ead257e4411101b05a06298c97e423 /src/common/settings.cpp
parenta496e853ff6904442989cdee56d62e3d66c3b130 (diff)
parent011dfe1db7d7912e93da90e66df3cbae83b351d3 (diff)
Merge pull request #10398 from liamwhite/bcn
video_core: add ASTC recompression
Diffstat (limited to 'src/common/settings.cpp')
-rw-r--r--src/common/settings.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index ba617aea1a..ff53e80bb4 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -61,6 +61,7 @@ void LogSettings() {
log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());
+ log_setting("Renderer_AstcRecompression", values.astc_recompression.GetValue());
log_setting("Renderer_UseVsync", values.vsync_mode.GetValue());
log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue());
log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
@@ -224,6 +225,7 @@ void RestoreGlobalState(bool is_powered_on) {
values.nvdec_emulation.SetGlobal(true);
values.accelerate_astc.SetGlobal(true);
values.async_astc.SetGlobal(true);
+ values.astc_recompression.SetGlobal(true);
values.use_reactive_flushing.SetGlobal(true);
values.shader_backend.SetGlobal(true);
values.use_asynchronous_shaders.SetGlobal(true);