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authorCamilleLaVey <camillelavey99@gmail.com>2026-08-17 00:30:19 +0200
committercrueter <crueter@eden-emu.dev>2026-08-17 00:30:19 +0200
commit2000fdfb7b27e5e2546098b44268fc74887b22a5 (patch)
tree924d533de5e75f9f08e02f67bddc946690ea5665 /src/common/settings.cpp
parentdc95cd09eea9749250fe31a3072684d341d19417 (diff)
[vulkan, android] Initial implementation of LSFG-VK (#4263)
Pretty much self explanatory, own implementation based on LSFG-VK available with some additional reverse engineer work for the actual use of shaders inside Lossless.dll, we don't store/ bundle any tools that bypass security and self ownership: to use this feature is required to own your own copy of Lossless Scaling and I encourage to support developers behind this work. Special thanks: 1.- THS - Original developer behind Lossless Scaling 2.- PancakeTAS - Developer behind LSFG-VK 3.- The Big Smolio The Sleeper (@gidoly) Co-authored-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4263
Diffstat (limited to 'src/common/settings.cpp')
-rw-r--r--src/common/settings.cpp22
1 files changed, 22 insertions, 0 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index db318613dd..6cc976fe51 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -380,6 +380,28 @@ void UpdateRescalingInfo() {
TranslateResolutionInfo(setup, info);
}
+u32 FrameGenMultiplier() {
+ return std::clamp(values.frame_gen_multiplier.GetValue(), MIN_FRAME_GEN_MULTIPLIER,
+ MAX_FRAME_GEN_MULTIPLIER);
+}
+
+size_t FrameGenGenerations() {
+ if (!values.frame_gen.GetValue()) {
+ return 0;
+ }
+ return FrameGenMultiplier() - 1;
+}
+
+size_t FrameGenMaxGenerations() {
+ if (!values.frame_gen.GetValue()) {
+ return 0;
+ }
+ if (values.frame_gen_target_rate.GetValue() != 0) {
+ return MAX_FRAME_GEN_MULTIPLIER - 1;
+ }
+ return FrameGenMultiplier() - 1;
+}
+
void RestoreGlobalState(bool is_powered_on) {
// If a game is running, DO NOT restore the global settings state
if (is_powered_on) {