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authorMaranBr <maranbr@outlook.com>2026-01-19 20:57:48 +0100
committercrueter <crueter@eden-emu.dev>2026-01-19 20:57:48 +0100
commit30e073b02bfd747a90807f3bb6e726fb335c0e2b (patch)
treed9399808f6c46089da8688297925166702f55b2b /src/common/settings.cpp
parentb9da45cb1f284f3d3d1815cf8d3d77ad314cc901 (diff)
[video_core] Fixes flickering and weird textures at native 1x resolution (#3346)
The issue occurs because shaders generated without RescalingPass are too simple, triggering driver optimization bugs on some GPUs. Fixes rendering issues in Luigi's Mansion 3 and possibly other games as well. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3346 Reviewed-by: DraVee <dravee@eden-emu.dev> Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>
Diffstat (limited to 'src/common/settings.cpp')
-rw-r--r--src/common/settings.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index d6b17b2f73..1e67cbbd6c 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -1,4 +1,4 @@
-// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
+// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
@@ -347,7 +347,7 @@ void TranslateResolutionInfo(ResolutionSetup setup, ResolutionScalingInfo& info)
}
info.up_factor = static_cast<f32>(info.up_scale) / (1U << info.down_shift);
info.down_factor = static_cast<f32>(1U << info.down_shift) / info.up_scale;
- info.active = info.up_scale != 1 || info.down_shift != 0;
+ info.active = true;
}
void UpdateRescalingInfo() {