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| author | JPikachu <jpikachu@eden-emu.dev> | 2025-08-27 22:19:17 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2025-08-27 22:19:17 +0200 |
| commit | 37375220e8dafd35e35f0eabfa7771e8ef61143a (patch) | |
| tree | a0257852a4626d20ca9c43a08e2328f81f39cbe6 /src/common/settings.cpp | |
| parent | 9fae048a5a2c63777c080f0c432d31997de7478a (diff) | |
[VK] Refine VRAM allocation strategy for improved stability and performance (#334)
These adjustments enhance memory management,
While increasing shader performance across all GPU types, including iGPUs.
This commit fixes a bug in Super Mario Odyssey where loading into a new area or pausing the game
Would cause the whole game to slow down (Most noticeable on RDNA 2 GPUs like the Steam Deck)
Thank you to all of our testers for helping eliminate this bug,
And thank you to Camille for the instructions/commit and to Zephyron for addressing this in Citron.
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/334
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
Diffstat (limited to 'src/common/settings.cpp')
0 files changed, 0 insertions, 0 deletions
