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authorlat9nq <22451773+lat9nq@users.noreply.github.com>2021-05-15 22:59:38 -0400
committerlat9nq <22451773+lat9nq@users.noreply.github.com>2021-05-15 22:59:38 -0400
commit4158f88b497d1792ee0e61a16bb4c3830b52c632 (patch)
tree84b211c9f51182b892935ddd06f55e6e6b35c444 /src/common/settings.cpp
parent11b43840a90e1deb99ccf22f0f664ed863c9d4f6 (diff)
configuration: Simplify applying per-game settings
Originally, every time we add a per-game setting, we'd have to guard for it when setting it on the global config, and use a specific function to do it for the per-game config. This moves the global check into the ApplyPerGameSetting function so that we can use it for changing both the global and per-game states. Less work for the programmer.
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