aboutsummaryrefslogtreecommitdiff
path: root/src/common/settings.cpp
diff options
context:
space:
mode:
authorxbzk <xbzk@eden-emu.dev>2025-12-31 17:11:28 +0100
committercrueter <crueter@eden-emu.dev>2025-12-31 17:11:28 +0100
commit80327312dd981c8ec94588402dfe6ae410d679a5 (patch)
tree48f4d04f68ed40dc6254d74be5b1ff6cc666a521 /src/common/settings.cpp
parent742622a98df67d00c5d753bd4cd5aa6741dae577 (diff)
[android] added barrier for joypad overlay autohide after emulationfragment is destroyed (#3243)
This PR fixes the real culprit for the crash mentioned in #3212 (which has its value coz it fixes other layout's minor navigation issues) The reason was not the carousel, but the joypad overlay autohide instead. To reproduce the crash, just enable autohide, launch the game, and leave before overlay gets hidden. eden should crash in few seconds. The fix was adding barriers to ensure fragment is currently attached to its activity and the binding is not null. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3243 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: DraVee <dravee@eden-emu.dev> Co-authored-by: xbzk <xbzk@eden-emu.dev> Co-committed-by: xbzk <xbzk@eden-emu.dev>
Diffstat (limited to 'src/common/settings.cpp')
0 files changed, 0 insertions, 0 deletions