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authorliamwhite <liamwhite@users.noreply.github.com>2023-02-26 09:20:12 -0500
committerGitHub <noreply@github.com>2023-02-26 09:20:12 -0500
commitb385fc2cd149a98854102e5c78b9a5f217c07dcc (patch)
treee0d76a17a7c452ed21bb74bcecce8422bab461da /src/common/settings.cpp
parent7bc52bcb12a355908ada8acefae11f5d30f73859 (diff)
parentc5386e21792a76e1bf141c45708b6bcd12242be3 (diff)
Merge pull request #9849 from ameerj/async-astc
texture_cache: Add asynchronous ASTC texture decoding
Diffstat (limited to 'src/common/settings.cpp')
-rw-r--r--src/common/settings.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 749ac213f8..84955030b1 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -59,6 +59,7 @@ void LogSettings() {
values.use_asynchronous_gpu_emulation.GetValue());
log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
+ log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());
log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
@@ -219,6 +220,7 @@ void RestoreGlobalState(bool is_powered_on) {
values.use_asynchronous_gpu_emulation.SetGlobal(true);
values.nvdec_emulation.SetGlobal(true);
values.accelerate_astc.SetGlobal(true);
+ values.async_astc.SetGlobal(true);
values.use_vsync.SetGlobal(true);
values.shader_backend.SetGlobal(true);
values.use_asynchronous_shaders.SetGlobal(true);