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authorWollnashorn <Wollnashorn@users.noreply.github.com>2022-12-30 14:50:07 +0100
committerWollnashorn <Wollnashorn@users.noreply.github.com>2023-01-05 21:02:44 +0100
commitef0b585b0b0fc9c7bf5c1f27bf7b77cd49372fb6 (patch)
treee43ef31843da210165c529494652014a660268e6 /src/common/settings.cpp
parent53e9f8a75df53786126eba3545fc58b7b8a855a1 (diff)
video_core/vulkan: Added `VkPipelineCache` to store Vulkan pipelines
As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk. These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
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