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| author | Wollnashorn <Wollnashorn@users.noreply.github.com> | 2022-12-30 14:50:07 +0100 |
|---|---|---|
| committer | Wollnashorn <Wollnashorn@users.noreply.github.com> | 2023-01-05 21:02:44 +0100 |
| commit | ef0b585b0b0fc9c7bf5c1f27bf7b77cd49372fb6 (patch) | |
| tree | e43ef31843da210165c529494652014a660268e6 /src/common/settings.cpp | |
| parent | 53e9f8a75df53786126eba3545fc58b7b8a855a1 (diff) | |
video_core/vulkan: Added `VkPipelineCache` to store Vulkan pipelines
As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk.
These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
Diffstat (limited to 'src/common/settings.cpp')
0 files changed, 0 insertions, 0 deletions
