diff options
| author | cirakg <cirakg@cirakg.xyz> | 2026-11-03 21:58:24 +0100 |
|---|---|---|
| committer | cirakg <cirakg@cirakg.xyz> | 2026-11-03 21:58:24 +0100 |
| commit | cdfb1ae93444c0aa02dfe592af36d70ab36549fd (patch) | |
| tree | 2fa8d7062d907d5ab8d85d64c66be87ea4cdf0d1 /src/common/settings.h | |
| parent | 51341ec09b25de1d9b01d0c00ee828dd5b861d5c (diff) | |
| parent | 4383b9787afbf6c63291bf803c8330afb4f21a16 (diff) | |
# Conflicts:
# .github/workflows/release-binaries.yml
Diffstat (limited to 'src/common/settings.h')
| -rw-r--r-- | src/common/settings.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/common/settings.h b/src/common/settings.h index 6669f98f4c..dc442a7180 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -378,6 +378,8 @@ struct Values { Specialization::Percentage, true, true}; + // NVIDIA DLSS (through NVIDIA Streamline) in place of a game's DLSS. + SwitchableSetting<bool> nvidia_dlss{linkage, false, "nvidia_dlss", Category::Renderer}; SwitchableSetting<AspectRatio, true> aspect_ratio{linkage, AspectRatio::R16_9, "aspect_ratio", |
