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| author | Duck <350528965+Duck912@users.noreply.github.com> | 2026-11-03 15:44:36 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-11-03 15:44:36 -0500 |
| commit | 05e3b9d8b08414d3163cde36de61514cb4aa2400 (patch) | |
| tree | 499efe72b68afd9e1741e5c1331adce7b6ee8ecc /src/common/settings.h | |
| parent | f347ae083af5595083a5706ff857462ed8c11596 (diff) | |
| parent | 1889602c7a0dc17850692594eae2e77e16ac13fc (diff) | |
Merge pull request #434 from Duck912/streamline-dlss
video_core: NVIDIA DLSS through NVIDIA Streamline in place of a game's DLSS
Diffstat (limited to 'src/common/settings.h')
| -rw-r--r-- | src/common/settings.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/common/settings.h b/src/common/settings.h index 6669f98f4c..dc442a7180 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -378,6 +378,8 @@ struct Values { Specialization::Percentage, true, true}; + // NVIDIA DLSS (through NVIDIA Streamline) in place of a game's DLSS. + SwitchableSetting<bool> nvidia_dlss{linkage, false, "nvidia_dlss", Category::Renderer}; SwitchableSetting<AspectRatio, true> aspect_ratio{linkage, AspectRatio::R16_9, "aspect_ratio", |
