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authorxbzk <xbzk@eden-emu.dev>2026-03-04 22:51:35 +0100
committercrueter <crueter@eden-emu.dev>2026-03-04 22:51:35 +0100
commit7f5de6bcd651f8145e4746c76d0531b6560fd5e4 (patch)
treecaefce3d338f65309db1725ac84257c99c14784e /src/common/settings.h
parentc682306788055c57953aea38fdded95a0c6dfc09 (diff)
[android/fs] external content loader + nca/xci patches (#3596)
Foreword: WHY DON'T EVERYBODY USE ONE FOLDER FOR EACH GAME+CONTENTS? AIN'T THIS THE FORMAT GAMES COME WHEN YOU BUE THEM? DO YOU LIVE WITH ALL YOUR FRIENDS AND HAVE A 2ND HOUSE FOR ALL THE CHILDREN? Nice, i feel better now. This feat extends Maufeat's work on external content loading. It harmonically additions: "...also, if in each game folder X, you find a folder Y, and in this folder Y you detect ONLY a single game, then mount all external content for that game found in that folder Y and its subfolders." Permanent (not toggleable). External Content folders are supported equally. Also: -Reworked several routines for preserving single source of truth between android and other systems; -Fixed the annoying unknown format error for content files, by providing proper format detection. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3596 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Lizzie <lizzie@eden-emu.dev> Co-authored-by: xbzk <xbzk@eden-emu.dev> Co-committed-by: xbzk <xbzk@eden-emu.dev>
Diffstat (limited to 'src/common/settings.h')
-rw-r--r--src/common/settings.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index 7ea4136576..7c6c0d062f 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -756,6 +756,8 @@ struct Values {
Category::DataStorage};
Setting<std::string> gamecard_path{linkage, std::string(), "gamecard_path",
Category::DataStorage};
+ Setting<bool> ext_content_from_game_dirs{linkage, true, "ext_content_from_game_dirs",
+ Category::DataStorage};
std::vector<std::string> external_content_dirs;
// Debugging