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authorxbzk <xbzk@eden-emu.dev>2026-10-15 12:13:17 +0200
committercrueter <crueter@eden-emu.dev>2026-10-15 12:13:17 +0200
commitaaa0bcb9bf5694d62538c361b210147294a5ce3d (patch)
tree9d98ee51c095542d4ffba808443e814109e6e11e /src/common/settings.h
parente255c20db4111485d228c10478bda63aabcfdde5 (diff)
[patcher, ro, settings] runtime tls patch (#4492) optimization and nuke toggle (#4502) (#4523)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- This is a follow up for the biomutant fix. By the time i knew it was shallow, coz i was running patchtext routine even for svc and modules, causing a routine which were needed to run 14 times to run 4000+ instead. Since some perf loss was reported in 30 sep nightly, and it caused ac3r to not boot, we had added a temp toggle, which is now being removed as optimizations + fix are in. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4523 Reviewed-by: lizzie <lizzie@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Diffstat (limited to 'src/common/settings.h')
-rw-r--r--src/common/settings.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index 2a4bf3e9e4..d1f891607b 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -641,8 +641,6 @@ struct Values {
true};
SwitchableSetting<bool> nce_invalidation_gpu_readback{
linkage, false, "nce_invalidation_gpu_readback", Category::RendererHacks};
- SwitchableSetting<bool> nce_runtime_nro_patch{
- linkage, false, "nce_runtime_nro_patch", Category::RendererHacks};
SwitchableSetting<bool> async_presentation{linkage,
#ifdef __ANDROID__
true,