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authorxbzk <xbzk@eden-emu.dev>2026-10-26 17:24:28 +0100
committercrueter <crueter@eden-emu.dev>2026-10-26 17:24:28 +0100
commit0e11fe8b5e3d3b563946726ed06cb44b2bf5ccb3 (patch)
tree1909e3d27e478f5d884c5e963ffe833b267b9e9d /src/common/sparse_large_vector.cpp
parent0689f73147ebeddb9ac5fb8b0edf2625425f8d71 (diff)
[video_core, settings] readback for nce invalidations (#4490) optimization and nuke toggles (#4502) (#4531)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md). - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- Follow up for #4490: Originally i was racing locks between dirty and clean invalidations, but +94% were clean so it was causing useless locks. Solutioin was to share locks between both. P.S.: THIS IS INTENDED TO FIX RANDOM CRASHES IN UE, OBJECTIVELY REPRODUCIBLE IN ENDER MAGNOLIA IN ANDROID. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4531 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
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