aboutsummaryrefslogtreecommitdiff
path: root/src/common/sparse_large_vector.cpp
diff options
context:
space:
mode:
authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-11-01 01:53:54 -0500
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-11-01 01:53:54 -0500
commit9c8af5b2128884d0ef9644286d3ab08ee8e5df20 (patch)
tree381f3b8c0cd25b0017a40ca58b9c6e92d85c6dee /src/common/sparse_large_vector.cpp
parent37908985af9d080bc4795c16c8e49c7ef1d2a98b (diff)
vulkan: keep the stream buffer within a small iGPU heap
The stream buffer prefers device-local host-visible memory. On a Radeon 780M that is a 256 MiB heap with a 243 MiB budget, and the 256 MiB buffer alone kept it over budget for the whole session ("VMA heap 2: usage 256 MiB of budget 243 MiB"). On integrated GPUs whose device-local host-visible heap is no bigger than the stream buffer, use three quarters of the heap instead (192 MiB there). Radeon 780M, Mario Kart World title screen: heap 2 at 192 of 243 MiB, picture and frame rate unchanged.
Diffstat (limited to 'src/common/sparse_large_vector.cpp')
0 files changed, 0 insertions, 0 deletions