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| author | Wael3rd <29479851+Wael3rd@users.noreply.github.com> | 2026-10-31 07:34:16 +0100 |
|---|---|---|
| committer | kraibse <33869366+kraibse@users.noreply.github.com> | 2026-10-31 10:35:24 +0100 |
| commit | b7575b0305dcd5d312a12cdb1c04bf163034a395 (patch) | |
| tree | 5e535dde5b7ffe0ab30fa2dcd4ecdb06802ffc3d /src/common/sparse_large_vector.cpp | |
| parent | bb353609e6c2700014d7d1f1d50cf35e2c45a3b1 (diff) | |
nvdrv: clear the sparse region state with the other Switch 2 globals
Which blocks of each sparse region were written is global state, and a
game stopped without destroying its regions left them there: the next
game in the same window could find an image "unwritten" and create it
with no memory. Clear the regions where nvdrv already resets the other
Switch 2 globals.
Assisted-by: Claude Opus 5.5 (diagnosis and code)
Diffstat (limited to 'src/common/sparse_large_vector.cpp')
0 files changed, 0 insertions, 0 deletions
