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| author | Subv <subv2112@gmail.com> | 2018-06-06 12:58:16 -0500 |
|---|---|---|
| committer | Subv <subv2112@gmail.com> | 2018-06-06 12:58:16 -0500 |
| commit | 411f04b5a4a53a6ed111d4c0675e1e37ff43f553 (patch) | |
| tree | fa95ce57c5f16a01b766efe2b49ed90888800e3d /src/common/string_util.cpp | |
| parent | 186abe265202ac22afca10ab8278c05e4bcad31d (diff) | |
GPU: Implement sampling multiple textures in the generated glsl shaders.
All tested games that use a single texture show no regression.
Only Texture2D textures are supported right now, each shader gets its own "tex_fs/vs/gs" sampler array to maintain independent textures between shader stages, the textures themselves are reused if possible.
Diffstat (limited to 'src/common/string_util.cpp')
0 files changed, 0 insertions, 0 deletions
