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| author | Subv <subv2112@gmail.com> | 2018-06-06 23:25:24 -0500 |
|---|---|---|
| committer | Subv <subv2112@gmail.com> | 2018-06-06 23:25:24 -0500 |
| commit | 6c016a68444c102767c03862f180b17baf8285f4 (patch) | |
| tree | 4b84b0f1639853bdbf9cae1bf9f4bf13d76700ff /src/common/string_util.cpp | |
| parent | 1a47f755f3410f9f1f48f56ce5282e243a2089e0 (diff) | |
GLCache: Simplify the logic to copy from one texture to another in BlitTextures.
We now use glCopyImageSubData, this should avoid errors with trying to attach a compressed texture as a framebuffer's color attachment and then blitting to it.
Maybe in the future we can change this to glCopyTextureSubImage which only requires GL_ARB_direct_state_access.
Diffstat (limited to 'src/common/string_util.cpp')
0 files changed, 0 insertions, 0 deletions
