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authorWael3rd <29479851+Wael3rd@users.noreply.github.com>2026-10-31 07:34:16 +0100
committerkraibse <33869366+kraibse@users.noreply.github.com>2026-10-31 10:35:24 +0100
commitb7575b0305dcd5d312a12cdb1c04bf163034a395 (patch)
tree5e535dde5b7ffe0ab30fa2dcd4ecdb06802ffc3d /src/common/string_util.cpp
parentbb353609e6c2700014d7d1f1d50cf35e2c45a3b1 (diff)
nvdrv: clear the sparse region state with the other Switch 2 globals
Which blocks of each sparse region were written is global state, and a game stopped without destroying its regions left them there: the next game in the same window could find an image "unwritten" and create it with no memory. Clear the regions where nvdrv already resets the other Switch 2 globals. Assisted-by: Claude Opus 5.5 (diagnosis and code)
Diffstat (limited to 'src/common/string_util.cpp')
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