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authorJPikachu <jpikachu@eden-emu.dev>2025-11-01 01:36:03 +0100
committercrueter <crueter@eden-emu.dev>2025-11-01 01:36:03 +0100
commitaa93e0cbb10ed23035c223b72dde3c430c01aec7 (patch)
tree3519b8e0a24740bff7ec7f7dfa1f4f9917a41927 /src/common/thread.cpp
parentead5978b34561eb3a709dfd0c61169e9c2c036a2 (diff)
[video_core] Bypass mip level assertion to ASSERT_MSG (#2914)
This will bypass the check and continue execution, preventing crashes in cases where games (like CTGP-DX) may request more mip levels than supported. This is a temporary solution to bypass instead of ending the crashing when asserts fail. Co-authored-by: MaranBr <maranbr@outlook.com> Co-authored-by: JPikachu <jpikachu.eden@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2914 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Co-authored-by: JPikachu <jpikachu@eden-emu.dev> Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
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