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authorlizzie <lizzie@eden-emu.dev>2026-05-29 03:28:47 +0200
committercrueter <crueter@eden-emu.dev>2026-05-29 03:28:47 +0200
commitdef03f6589007026572816baed73f762818f05bb (patch)
tree100949ba575fe2eb66492d10a7c7cc0b825bf3f6 /src/common/thread.cpp
parent5ea24621cf8e75fe20ff35c4e41a05baf9497be8 (diff)
[video_core] fix redundant resize-copy overload and just use default-init resize, to reduce stutter on Mario BP (#3874)
before vs. after Mario Brothership kept remaking vectors of sizes 256 AND 4095 (TIC) and 1215 AND 524287 (TSC) every single frame, which resulted in a noticeable overhead the main cause was because of using `resize(n, c)` instead of `resize(n)` (also to aggressively resize for more room beforehand), the copy overload of resize does a copy of... well.. the value over the entire vector, additionally __append() keeps getting called because the capacity goes bonkers and all over the place ![image](/attachments/e3ba07fb-1c85-4d56-9b81-bb16a8150c15) ![image](/attachments/5c4eba26-015a-4c95-9b24-b41695a62e51) Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3874 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Diffstat (limited to 'src/common/thread.cpp')
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