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authorlizzie <lizzie@eden-emu.dev>2025-11-01 03:57:28 +0100
committercrueter <crueter@eden-emu.dev>2025-11-01 03:57:28 +0100
commitfe6b6fbde5f38118d092f6468e2757e13d26883c (patch)
treeab7c382e6b5bc4a9ddf44df3cea19c69cfbdab0e /src/common/thread.cpp
parentea6c3c379cd7c4584e346ff7810be0386b6584a8 (diff)
[shader_recompiler] simplify decoder table logic and let compiler do tables for us (#2915)
The compiler is very smart, I trust the compiler to make a proper decoder selector rather than rolling our own. Probably mostly benefitted on PGO builds. Directly affects cache recompilation times (test with pipeline shaders OFF to force shaders to rebuild :) Also restores CCTLT so we have the full ISA (or do we? Is ISBEWR missing? - someone should run fuzzing :) Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2915 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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