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| author | Meow <59313695+a55uka@users.noreply.github.com> | 2026-10-30 23:15:33 +0000 |
|---|---|---|
| committer | Meow <59313695+a55uka@users.noreply.github.com> | 2026-10-30 23:18:50 +0000 |
| commit | e24a1190172bb2e0a1c54ba2ee6c400ba057262a (patch) | |
| tree | 4cbbc5eebb9943330ae71989222574f71873ca3c /src/common/zstd_compression.cpp | |
| parent | 0047b69daeb5636474a6e7e6621c789d6e7f8cb2 (diff) | |
game_list: find loose ExeFS dumps in shallow scans
probe the standard loose dump layouts (<game>/exefs/main and
<game>/updates/<title id>/exefs/main) when a scan folder contains a
directory, skip the title-ID folder level when naming loose dumps
after their game folder
Diffstat (limited to 'src/common/zstd_compression.cpp')
0 files changed, 0 insertions, 0 deletions
