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authorlizzie <lizzie@eden-emu.dev>2026-04-25 21:54:27 +0200
committercrueter <crueter@eden-emu.dev>2026-04-25 21:54:27 +0200
commit17e2be173c9bb24375a4fc7bc746db21e0706d01 (patch)
tree47c8d6392106d3b337b31c01c71f4aa3e544a0c3 /src/common
parentbd6dd7ecec299f98fbde7598f48156370b80fd8f (diff)
[spirv] nuke spirv-opt (#3877)
lots of AGILEism in spirv-opt theres BETTER alternatives like https://github.com/renderbag/re-spirv (im not gonna bother for now, it probably has shitty build system) it sucks the IR already resolves most of the shader code to just constant load/stores Spirv-opt passes do not seem to make such a big difference only introduce extra latency like for example cbuf pass in IR already removes a lot of code, that spirv_opt would otherwise miss due to the fact it doesn't have cbuf information Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3877 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev>
Diffstat (limited to 'src/common')
-rw-r--r--src/common/settings.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index 13ccf5a1d5..9749a8df40 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -388,10 +388,6 @@ struct Values {
true,
true};
- SwitchableSetting<SpirvOptimizeMode, true> optimize_spirv_output{linkage,
- SpirvOptimizeMode::Never,
- "optimize_spirv_output",
- Category::Renderer};
SwitchableSetting<bool> use_asynchronous_gpu_emulation{
linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
// *nix platforms may have issues with the borderless windowed fullscreen mode.