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authorlizzie <lizzie@eden-emu.dev>2026-01-18 12:33:00 +0100
committercrueter <crueter@eden-emu.dev>2026-01-18 12:33:00 +0100
commit291b5febecdee943a630aaa884f25c5d4d6688d1 (patch)
tree4982187b786b1d889676580f10ec2426757930a0 /src/common
parented0276582e85c60fb4f65a63d83cad1bdeb409e2 (diff)
[common] merge RenderBackend and ShaderBackend options (#3313)
first of all it makes UI a tad bit more simple and benefits the end user second, it allows to add new backends a bit more easily and also, there was a shader backend option in android... we don't use opengl in android so may as well save ourselves the trouble, aye ![image](/attachments/c0195bca-da18-4907-9e4a-3b62c4292f1a) Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3313 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: DraVee <dravee@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/common')
-rw-r--r--src/common/settings.cpp1
-rw-r--r--src/common/settings.h17
-rw-r--r--src/common/settings_enums.h3
3 files changed, 5 insertions, 16 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index b7c2d3c9a9..d6b17b2f73 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -56,7 +56,6 @@ SWITCHABLE(Region, true);
SWITCHABLE(RendererBackend, true);
SWITCHABLE(ScalingFilter, false);
SWITCHABLE(SpirvOptimizeMode, true);
-SWITCHABLE(ShaderBackend, true);
SWITCHABLE(TimeZone, true);
SETTING(VSyncMode, true);
SWITCHABLE(bool, false);
diff --git a/src/common/settings.h b/src/common/settings.h
index 03a371cd1d..a942c90418 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -78,7 +78,6 @@ SWITCHABLE(Region, true);
SWITCHABLE(RendererBackend, true);
SWITCHABLE(ScalingFilter, false);
SWITCHABLE(SpirvOptimizeMode, true);
-SWITCHABLE(ShaderBackend, true);
SWITCHABLE(TimeZone, true);
SETTING(VSyncMode, true);
SWITCHABLE(bool, false);
@@ -313,20 +312,12 @@ struct Values {
// Renderer
SwitchableSetting<RendererBackend, true> renderer_backend{linkage,
#if defined(__sun__) || defined(__managarm__)
- RendererBackend::OpenGL,
+ RendererBackend::OpenGL_GLSL,
#else
- RendererBackend::Vulkan,
+ RendererBackend::Vulkan,
#endif
- "backend", Category::Renderer};
- SwitchableSetting<ShaderBackend, true> shader_backend{linkage,
-#if defined(__sun__) || defined(__managarm__)
- ShaderBackend::Glsl,
-#else
- ShaderBackend::SpirV,
-#endif
- "shader_backend", Category::Renderer, Specialization::RuntimeList};
- SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer,
- Specialization::RuntimeList};
+ "backend", Category::Renderer};
+ SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer, Specialization::RuntimeList};
// Graphics Settings
ResolutionScalingInfo resolution_info{};
diff --git a/src/common/settings_enums.h b/src/common/settings_enums.h
index be0c95906d..7d8d3f40d4 100644
--- a/src/common/settings_enums.h
+++ b/src/common/settings_enums.h
@@ -131,8 +131,7 @@ ENUM(AstcDecodeMode, Cpu, Gpu, CpuAsynchronous);
ENUM(AstcRecompression, Uncompressed, Bc1, Bc3);
ENUM(VSyncMode, Immediate, Mailbox, Fifo, FifoRelaxed);
ENUM(VramUsageMode, Conservative, Aggressive);
-ENUM(RendererBackend, OpenGL, Vulkan, Null);
-ENUM(ShaderBackend, Glsl, Glasm, SpirV);
+ENUM(RendererBackend, OpenGL_GLSL, Vulkan, Null, OpenGL_GLASM, OpenGL_SPIRV);
ENUM(GpuAccuracy, Low, Medium, High);
ENUM(DmaAccuracy, Default, Unsafe, Safe);
ENUM(CpuBackend, Dynarmic, Nce);