diff options
| author | Mario <mariodavo.20@gmail.com> | 2023-08-26 21:19:00 -0400 |
|---|---|---|
| committer | Liam <byteslice@airmail.cc> | 2023-08-26 22:20:19 -0400 |
| commit | 54a5b8062e313d2696aca5f41371843ba004f22c (patch) | |
| tree | a981bb0c3f41050a476e791f4440bc4eae9e1ebf /src/common | |
| parent | e392005f9442e9f327fcaa9b8a6b13db8ed1d94b (diff) | |
yuzu-qt: Track play time
Diffstat (limited to 'src/common')
| -rw-r--r-- | src/common/fs/fs_paths.h | 1 | ||||
| -rw-r--r-- | src/common/fs/path_util.cpp | 1 | ||||
| -rw-r--r-- | src/common/fs/path_util.h | 1 |
3 files changed, 3 insertions, 0 deletions
diff --git a/src/common/fs/fs_paths.h b/src/common/fs/fs_paths.h index 61bac9eba0..59d66f71ea 100644 --- a/src/common/fs/fs_paths.h +++ b/src/common/fs/fs_paths.h @@ -18,6 +18,7 @@ #define LOAD_DIR "load" #define LOG_DIR "log" #define NAND_DIR "nand" +#define PLAY_TIME_DIR "play_time" #define SCREENSHOTS_DIR "screenshots" #define SDMC_DIR "sdmc" #define SHADER_DIR "shader" diff --git a/src/common/fs/path_util.cpp b/src/common/fs/path_util.cpp index d71cfacc6a..3bbe9ff871 100644 --- a/src/common/fs/path_util.cpp +++ b/src/common/fs/path_util.cpp @@ -122,6 +122,7 @@ public: GenerateYuzuPath(YuzuPath::LoadDir, yuzu_path / LOAD_DIR); GenerateYuzuPath(YuzuPath::LogDir, yuzu_path / LOG_DIR); GenerateYuzuPath(YuzuPath::NANDDir, yuzu_path / NAND_DIR); + GenerateYuzuPath(YuzuPath::PlayTimeDir, yuzu_path / PLAY_TIME_DIR); GenerateYuzuPath(YuzuPath::ScreenshotsDir, yuzu_path / SCREENSHOTS_DIR); GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR); GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR); diff --git a/src/common/fs/path_util.h b/src/common/fs/path_util.h index ba28964d0b..289974e325 100644 --- a/src/common/fs/path_util.h +++ b/src/common/fs/path_util.h @@ -20,6 +20,7 @@ enum class YuzuPath { LoadDir, // Where cheat/mod files are stored. LogDir, // Where log files are stored. NANDDir, // Where the emulated NAND is stored. + PlayTimeDir, // Where play time data is stored. ScreenshotsDir, // Where yuzu screenshots are stored. SDMCDir, // Where the emulated SDMC is stored. ShaderDir, // Where shaders are stored. |
