aboutsummaryrefslogtreecommitdiff
path: root/src/common
diff options
context:
space:
mode:
authorJohn <john@eden-emu.dev>2026-05-09 23:49:14 +0200
committercrueter <crueter@eden-emu.dev>2026-05-09 23:49:14 +0200
commit732fee2e857414548707c7f9906d1e6eab7c205a (patch)
treefefeffdc756a0ff88be1a251e216c9dd1fb76ab2 /src/common
parent86f2f0bc36845ac45de315d9ba78c569b62d866a (diff)
Add Enable Legacy Rescale Pass to Android (#3851)
Testing: Luigi Mansion 3 artifact lines also happen on android. Toggle existed on every platform but android. It works on Android and also removes the artifact lines that also happen on intel and amd gpus. A testing PR until #3665 Co-authored-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3851 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Diffstat (limited to 'src/common')
-rw-r--r--src/common/settings.h9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index 9749a8df40..d9e1f09dcc 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -554,8 +554,13 @@ struct Values {
SwitchableSetting<bool> emulate_bgr565{linkage, false, "emulate_bgr565",
Category::RendererHacks};
- SwitchableSetting<bool> rescale_hack{linkage, false, "rescale_hack",
- Category::RendererHacks};
+ SwitchableSetting<bool> rescale_hack{linkage,
+#ifdef __ANDROID__
+ true,
+#else
+ false,
+#endif
+ "rescale_hack", Category::RendererHacks};
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
Category::RendererHacks};