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| author | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-11-01 18:35:29 -0500 |
|---|---|---|
| committer | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-11-01 18:35:29 -0500 |
| commit | 6be5c163338d2025bc36eeb376efc9311957be1a (patch) | |
| tree | e21f073367a4ddfd8457254c67e7e40aff91a9c2 /src/core/arm/debug.cpp | |
| parent | f6d03bc69d5bcda45bd054edda24521820c42deb (diff) | |
nx2: lower the HSETP2 register form
Mario Kart World has a compute shader with HSETP2.EQ.AND P0, PT,
R44.H0_H0, R44.H1_H1, P0 (opcode 0x234), which only had the immediate
form (0x434) and so rejected the whole program. Lower it to Maxwell
HSETP2 (reg) the same way, with the B register, swizzle, abs and neg
in bits 20-31.
Diffstat (limited to 'src/core/arm/debug.cpp')
0 files changed, 0 insertions, 0 deletions
