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authorlizzie <lizzie@eden-emu.dev>2026-03-12 18:29:15 +0100
committercrueter <crueter@eden-emu.dev>2026-03-12 18:29:15 +0100
commit395613b01f918b559f0a3b1718c78f81987c49d4 (patch)
treea7f6523d31d638ecc948359a80c0be2d1b4a90e6 /src/core/core.cpp
parent2896fa3835c4042b0878b2bb6c66a7d343f20180 (diff)
[common/logging] Simplify logging logic and fix issues when logging before system is created (#3688)
- our logging code was bigger than spdlog itself, why???? just keep it simple - fix issues when logging before logging system is even started - removes the "initialized logging twice" issue - removes uneeded indirection in file logging - uses direct formatting instead of jumping hoopla-around the fmt::format() ressult - code duplication and dead code removal as usual I did explore dup2() but I think it's not worth the hassle I did try `fwopen()` but it's better if things are just kept as-is. there is a lot of noise because I removed a bunch of redundant files on logging and just put everything in one file now normally this wouldn't be a good idea, however consider: the complexity of logging; it's less than 500 lines... does it really need a whole subsystem?!?!?! ITS JUST LOGGING Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3688 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: DraVee <chimera@dravee.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/core/core.cpp')
-rw-r--r--src/core/core.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 9db4589ceb..2c8cbe21bb 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -9,7 +9,7 @@
#include "game_settings.h"
#include "audio_core/audio_core.h"
#include "common/fs/fs.h"
-#include "common/logging/log.h"
+#include "common/logging.h"
#include "common/settings.h"
#include "common/settings_enums.h"
#include "common/string_util.h"