diff options
| author | liamwhite <liamwhite@users.noreply.github.com> | 2024-02-26 12:44:46 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-02-26 12:44:46 -0500 |
| commit | 52d1961841747d67e40a8a7feaf21497e90e5163 (patch) | |
| tree | e8621bebad95bfd2d98147b125395f3545cb2627 /src/core/core.cpp | |
| parent | 7aba068a9bbe19f3953b4e7ded41eea590c2ba11 (diff) | |
| parent | 9db29b4e20cb98bb152968eebead80289101233c (diff) | |
Merge pull request #13149 from liamwhite/per-channel-program
video_core: make gpu context aware of rendering program
Diffstat (limited to 'src/core/core.cpp')
| -rw-r--r-- | src/core/core.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp index 9e8936728a..dc515bc824 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -425,11 +425,6 @@ struct System::Impl { room_member->SendGameInfo(game_info); } - // Workarounds: - // Activate this in Super Smash Brothers Ultimate, it only affects AMD cards using AMDVLK - Settings::values.renderer_amdvlk_depth_bias_workaround = - params.program_id == 0x1006A800016E000ULL; - status = SystemResultStatus::Success; return status; } @@ -489,9 +484,6 @@ struct System::Impl { room_member->SendGameInfo(game_info); } - // Workarounds - Settings::values.renderer_amdvlk_depth_bias_workaround = false; - LOG_DEBUG(Core, "Shutdown OK"); } |
